Changelog
Full notes for every version are on Modrinth.
0.6.3
- The SARC aid clinic in Celestial refuges is no longer a wool tent. It is now a sealed SARC medical dome: chamfered white hull, green medical stripe, green roof cross, glass decontamination airlock, three ward beds, two medical stations, aid barrel and a comms antenna.
- Explore new refuge chunks to see it.
0.6.2
- SARC field outposts are now sealed, pressurised hab tubes: ribbed titanium hull, curved roof, viewports, solar roof array and a two-door airlock vestibule.
- New SARC Field Shelter kit (craftable). Use it on the ground to deploy a shelter 9 blocks ahead with the airlock facing you.
- Sneak-use the SARC Shelter Core inside to pack the whole shelter back into its kit. Anything you placed inside drops as items.
- Voidspace outposts use the same shelter (intact ones have a working core). Explore new chunks to see them.
0.6.1
- Celestial villagers live in the intact refuges: Starweavers (herbalists), Duskwings (night scouts) and Star Guardians (winged protectors who fight monsters).
- Trade with them using void crystal clusters. New advancement: Star Bucks.
- Celestial Spawn Egg picks a random kind; /summon timelocked:celestial ~ ~ ~ {Kind:"star_guardian"} picks one.
0.6.0
- Vehicles run over mobs: slow bumps push, fast hits hurt, full speed is lethal ("was run over by" death message).
- Achievements tab: On The Road Again, Site Seeing, Right After a Beer, Roadkill, Bionexian Bumper, Glow Up and more.
- Voidspace rebuilt: 6 biomes (burnt fragment, refuges, ember wastes, crystal barrens, spore hollows, shattered highlands), seeded relief, floating crystal islets.
- Voidspace sites at terrain level: SARC outposts, Celestial shrines, crashed dropships, watchtowers, crystal grottos, with loot.
- New fauna: ashback, voidskitter, glimmer moth and the glowkit (gooey shell-backed kit, breeds with star blooms or glow berries).
- SARC monitors replace signs (wall or stand, themed screens, program with a book and quill, sneak-use to change theme).
- Fixed: grated walkway ceiling moire, tram seat height and full-height door, long-reach tram boarding, centered reactor particles, squashed block textures.
- Voidspace terrain and monitors need fresh chunks or a new world; signs already placed stay as signs.